Color Coding

pinata14pinata14 Member Posts: 150
edited March 2012 in Working with GS (Mac)
Ok, So I've been working with complex rule sets lately, and it is very difficult to organize and find rules or whatever I'm looking for even with labels. One thing that is simple but I think would really help a lot of us, would be to add the option to put a color to any of your rules so you can make the group "move" all colored green, so that instead of scrolling through confusing lines looking for the word move, you can just look for the word move in all the different green colored rules etc.
Please comment about your thoughts on this, I would be glad to hear what everybody else thinks of this idea!
-Ryan

Comments

  • CloudsClouds Member Posts: 1,599
    edited March 2012
    @pinata14

    Absolutely agree 100% - I've thought the same myself many times - being able to colour-code various parts of your coding would make like much easier.

    To be honest it's not hard to think of a myriad of changes you could make to the way the code is laid out that would really help.
  • EbreezeEbreeze Member, PRO Posts: 481
    yeah that would be a great feature..other visual scripters have it, GS should add it...much better to look at color instead of stale black and white
  • SUMinteractiveSUMinteractive Member, PRO Posts: 49
    Yes we need to be able to color code rules at minimum. Or at least make them floating objects in a space that we can zoom in and out of (similar to kismet in UDK)
  • LumpAppsLumpApps Member Posts: 2,881
    A search function would help.
    When I code I do a lot of searching because I forget where I put things.
    In game salad I scroll through my actors behaviors multiple times to find stuff.
  • jckmcgrawjckmcgraw Member Posts: 647
    I agree. That would be really nice.
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