In app purchases for non pro

TheGameFoxTheGameFox Member Posts: 6
edited March 2012 in Working with GS (Mac)
Hi,
I am currently working on a village like game that is free. I would really like to add in app purchases to this game but I can not afford a pro account. Anyway, my suggestion is that you add in app purchases for non pro users. But, if you are a non pro user then you the gamesalad creators would get a persentage of the money non pro users make from their in app purchases. But if you are a pro user then you would get all of the income. This way both you and me would be getting something out of this.
Please consider my idea,
Thanks

Comments

  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    This would be impossible to implement as all the IAP stuff is dealt with at Apple's end. I highly doubt that Gamesalad will make IAP free within the next year or so, if not ever. Maybe try creating some other games and releasing them to earn enough money to pay for Pro.

    Ace
  • TheGameFoxTheGameFox Member Posts: 6
    Yeah I thought so. But I think they would still be making money from this if they chose to do so. I have been thinking of a game to make to be payed but more people download free games then payed ones. That is why I wanted in app purchases.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    They wouldn't make money from it, in fact it'd probably do the opposite. IAP is a big reason for a free user to pay for Pro, so offering IAP for free would be making Pro less worthy, so less people would buy it.

    I'd not spend any money I make from my first game and let it add up, you'll be at $500 in no time ;)

    Ace
  • TheGameFoxTheGameFox Member Posts: 6
    Alright i'll take your advice. Now I just have to think of a game idea :-/
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    edited March 2012
    LMAO..
    Sure why dont GS pay us for using there software!!, Get rid of pro altogether turn it into a charity sure :D
    (Sarcasm)
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    @J-Games the Pro License Revolves around monetization. If your focus is making money on the AppStore then you need to make the investment required. If you dont believe your game will generate enough to cover the cost of pro then why would GS have any interest in taking a cut?
  • TheGameFoxTheGameFox Member Posts: 6
    Ok Ok I get it :D I'll just try to earn the money through another game.
  • calvin9403calvin9403 Member Posts: 3,186
    or get it though TOTB contest
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