pretty proud cause i searched and could find that anyone else had done it. much better then three individual sliders where most users won't understand the relationship between the three. this slider has one slide and does ALL COLORS
thank you, it worked really well in my opinion!! I'm using it in a current project. now if only i could figure out a way to adjust the brightness and darkness of the color. I'm thinking another slider that when in the middle has alpha at 1 and towards the top has 0 with a white object behind it, then at the bottom alpha of the object goes to 0 but with black in the back round
now if only i could figure out a way to adjust the brightness and darkness of the color. I'm thinking another slider that when in the middle has alpha at 1 and towards the top has 0 with a white object behind it, then at the bottom alpha of the object goes to 0 but with black in the back round
The problem with fading the alpha is that if you are using the slider to register a colour in a game (let's imagine we are choosing a car colour for a racing game for instance) - then using the alpha to get darker and lighter colours won't alter the actual colour values (ie: RGB values) - so you can't pass those values onto your your car colour. (Hope that makes sense).
Here's a rough version of what you were saying - left to right is hue - up and down is brightness, I'm just altering the RGB values (rather than using alpha) - my maths is a little thrown together not sure if I cover the whole spectrum, but it should give you the idea . . ?
looks fantastic, different color changes then mine even from left to right i racked my brain thinking of how i could cover all the colors using sin or cos is a functional manner (you did it looks great) and like the adjustments you can make, like making teal aand other colors...
how would you shrink that down do you think?? i guess i could have the color "picker" on a separate scene (really just a big scene camera movement) but how would you shrink it to fit multiple in one scene
thanks for the support and back and fourth @tynan i think were making something the community can benefit from
Change the multipliers for X and Y and the adjust the two offsets. Not got the file in front of me at the moment (on my iPad) but it's pretty straightforward.
looks fantastic, different color changes then mine even from left to right i racked my brain thinking of how i could cover all the colors using sin or cos is a functional manner (you did it looks great) and like the adjustments you can make, like making teal aand other colors...
how would you shrink that down do you think?? i guess i could have the color "picker" on a separate scene (really just a big scene camera movement) but how would you shrink it to fit multiple in one scene
thanks for the support and back and fourth @tynan i think were making something the community can benefit from
Comments
if you want the project file. its small enough for an email attachment i think.
i think this will be very useful for many games. easily customize actors in settings..... now we have volumes sliders and appearance sliders
?
@};- MH
http://www.mediafire.com/?1drro6jv42uqld8
with attributes to try and make adjustments easier
http://www.mediafire.com/?b7njw9lm3bjfdlp
If you download this please post a comment saying u did. i just wanna know who its helping
absolutely neat coding! … everyone should download and see how things are done right!
Thanx big bunches!
@};- MH
Here's a rough version of what you were saying - left to right is hue - up and down is brightness, I'm just altering the RGB values (rather than using alpha) - my maths is a little thrown together not sure if I cover the whole spectrum, but it should give you the idea . . ?
http://www.mediafire.com/?30o8xtbt373bo69
i racked my brain thinking of how i could cover all the colors using sin or cos is a functional manner (you did it looks great) and like the adjustments you can make, like making teal aand other colors...
how would you shrink that down do you think?? i guess i could have the color "picker" on a separate scene (really just a big scene camera movement) but how would you shrink it to fit multiple in one scene
thanks for the support and back and fourth @tynan i think were making something the community can benefit from
Change the multipliers for X and Y and the adjust the two offsets. Not got the file in front of me at the moment (on my iPad) but it's pretty straightforward.
i racked my brain thinking of how i could cover all the colors using sin or cos is a functional manner (you did it looks great) and like the adjustments you can make, like making teal aand other colors...
how would you shrink that down do you think?? i guess i could have the color "picker" on a separate scene (really just a big scene camera movement) but how would you shrink it to fit multiple in one scene
thanks for the support and back and fourth @tynan i think were making something the community can benefit from
@};- MH
i was looking for it but don't have it saved. if you do could you please post it somewhere for download
much love, thanks
I do not have permission to upload anyone else's demos
and, alas, all those helpful ones from @Tynan have been deleted from this forum