Tying actors together
jon2s
Member Posts: 40
I am curious if anyone has an idea to tie two or more actors together into a "single" object on the screen.
The basic idea is to create shapes other than just circles and rectangles. For example to make an L shape there would be a rectangle that is 32x96 and a second rectangle that is 32x32. The 32x32 block should be contrained to the 32x96 block on its side at the end of it. I'm guessing that this can be done with constrains, timers and variables. I'm guessing that there will be issues with another object affecting 1 and causing it to rotate will not affect the other.
Any ideas?
The basic idea is to create shapes other than just circles and rectangles. For example to make an L shape there would be a rectangle that is 32x96 and a second rectangle that is 32x32. The 32x32 block should be contrained to the 32x96 block on its side at the end of it. I'm guessing that this can be done with constrains, timers and variables. I'm guessing that there will be issues with another object affecting 1 and causing it to rotate will not affect the other.
Any ideas?
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