collide issue
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Hi all.
I have an actor that when touched is movable in x direction only, being left and right . they are
restricted to side walls making this actor bounce etc etc , now i have another actor (actor 2) that i want to bounce of actor 1 however im seeing that when actor 2 is thrown at actor 1 , actor 1 is then thrown out of orbit and flies off screen. now remember actor 1 is slidable/movable in x positioning only where as actor 2 is both x and y . how can i make actor 1 stay locked in its Y position even if actor 2 collides with it.
I tried almost all possibilities however im sure you guys will educate me further.
much appreciated.
I have an actor that when touched is movable in x direction only, being left and right . they are
restricted to side walls making this actor bounce etc etc , now i have another actor (actor 2) that i want to bounce of actor 1 however im seeing that when actor 2 is thrown at actor 1 , actor 1 is then thrown out of orbit and flies off screen. now remember actor 1 is slidable/movable in x positioning only where as actor 2 is both x and y . how can i make actor 1 stay locked in its Y position even if actor 2 collides with it.
I tried almost all possibilities however im sure you guys will educate me further.
much appreciated.
Comments
actor2 is a 'throwable' actor?
actor2 collides with walls and actor1?
@PeeCee … have you explored the GS template in New Section: Crazy Ball Wall Breaker?
nice paddle and ball code/behavior there and that may help you …
@};- MH