Multi part animation

jotepperjotepper Member Posts: 1
edited March 2012 in Working with GS (Mac)
Hi there,

I want to create a combination of 2 animation parts. Part 1 is played only once at startup of animation. After that animation 2 loops over and over again until a players reacts or anything else happens.
Example: Let A,B images of animation 1 and C,D images of animation 2, then i want following sequences: AB CD or AB CDCDCD ...
And what about a third animation (images E,F) that is an animation finisher so that i get something like :AB CDCDCD EF

I thought about something like working with animation's current image index or perhaps via an counter?
I'm very new to gamesalad and have no idea how to realize it yet. Has anyone a good idea how to solve that problem? Thanks a lot.

Comments

  • CloudsClouds Member Posts: 1,599
    AB CD or AB CDCDCD ...


    image
  • jotepperjotepper Member Posts: 1
    Hey Tynan, thanks for your reply. I tested your idea, but somehow the animation is played to the end but it didn't loop, but start again. I'm still testing, if some other configuration stuff causes that problem.
    But isn't there another way to manipulate animations in a better? i'm wondering, why you cannot access current image's index or an action like "do after animation finished"

    thanks
Sign In or Register to comment.