but video's focus was more on how big guys have problems! trying to pay the bills and remain the big guys.
think there is a strong Kleenex® Market … and we can fill it … as long as our work is strong and our productPrice is low … looking to sell a slice of the pizzaPie and leaving the big guys sell extra large deluxe pies.
Die-hard consoleGamers will buy the epic titles … more causal gamers will look for our little timeFilling projects.
people using iPhones … IMO usually are on the go … do not have an hour to complete a level …
people using iPads … IMO are enamored with the variety of things they can do … and most often do not want to spend more than an hour involved in only one thing.
our efforts can fill their time with something fun and challenging … giving them a feeling of accomplishment.
I agree and they did address that a bit. I still think the IMO market is undefined and has great room for innovative ideas and that's what we are working on trying to define the industry and not be defined by it. That and long term vision is what our strategy involves. We have built our philosophy one ideas from Disney (Story), Pixar (Tech), Friz Freleng (innovative fun), Charlie Chaplin (Pioneering Concepts). We are blending these ideas into a thesis of our own.
I basically agree with what MotherHoose says, these people consider the space between $15,000,000 and $40,000,000 (development cost) the "mid-ground", and to a company with shareholders and Hollywood ambitions a $10,000,000 profit seems less than impressive, whereas an individual might be happy to take one tenth of one percent of that over a year on one their games ($10,000).
"Die-hard consoleGamers will buy the epic titles … more causal gamers will look for our little timeFilling projects"
Yep, TV has enormous budgets for their big shows, staring Hollywood names, series costing in the 10's of millions with cutting edge CG and production values that rival the best cinema releases . . . yet Youtube still finds a vast audience who want to watch a baby falling off a beach ball.
Comments
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
but video's focus was more on how big guys have problems!
trying to pay the bills and remain the big guys.
think there is a strong Kleenex® Market … and we can fill it … as long as our work is strong and our productPrice is low … looking to sell a slice of the pizzaPie and leaving the big guys sell extra large deluxe pies.
Die-hard consoleGamers will buy the epic titles … more causal gamers will look for our little timeFilling projects.
people using iPhones … IMO usually are on the go … do not have an hour to complete a level …
people using iPads … IMO are enamored with the variety of things they can do … and most often do not want to spend more than an hour involved in only one thing.
our efforts can fill their time with something fun and challenging … giving them a feeling of accomplishment.
@};- MH
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Good video - cheers for the link.
I basically agree with what MotherHoose says, these people consider the space between $15,000,000 and $40,000,000 (development cost) the "mid-ground", and to a company with shareholders and Hollywood ambitions a $10,000,000 profit seems less than impressive, whereas an individual might be happy to take one tenth of one percent of that over a year on one their games ($10,000).
@MotherHoose
"Die-hard consoleGamers will buy the epic titles … more causal gamers will look for our little timeFilling projects"
Yep, TV has enormous budgets for their big shows, staring Hollywood names, series costing in the 10's of millions with cutting edge CG and production values that rival the best cinema releases . . . yet Youtube still finds a vast audience who want to watch a baby falling off a beach ball.