Shockwave Effect ???
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hi all.
Im looking into create an effect like a shockwave effect when a bomb or blast takes places then a simulated shockwave
is created which throws other actors/objects around.
any help or advise would be really appreciated.
Im looking into create an effect like a shockwave effect when a bomb or blast takes places then a simulated shockwave
is created which throws other actors/objects around.
any help or advise would be really appreciated.
Comments
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
other actors get thrown around when lets say the primary actor blows up. I can work out triggers and logic etc, but how do i get other actors around the primary actor (who will be the bomb lets say) be thrown around a scene etc.
create an actor bombRadius
either drag on an image effect … or uncheck visible
have bomb spawn the bombRadius when exploded
have other actors overlap/collide with bombRadius
to trigger their movements
sorta nice effect:
Rule: when
Event: overlaps/collides with bombRadius
-changeAttribute: self.Rotation To: 90
-changeAttribute: self.Motion.Linear Velocity.Y To: 200
-Rule: when
-Attribute: self.Position.X > 240
--changeAttribute: self.Motion.Linear Velocity.X To: 200
--Otherwise: changeAttribute: self.Motion.Linear Velocity.X To: -200
@};- MH
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