Attributes & Size/Performance Question
jkanalakis
Member, PRO Posts: 49
Is there any relationship between attribute name length and game size or performance? In other words, are long attribute names internally translated into symbols that are efficiently managed, or are they treated like long strings that are passed around in memory? I've only been using GameSalad for a few days and am working on a game that will have a lot of attributes. I'm wondering if using short cryptic attribute names will be more efficient than long descriptive names.
Thank you,
John K.
Thank you,
John K.
Comments
Also, you can define attributes within the same actor with the same attribute name but I don't know why you would want to since it would be hard for you to keep track of.