Non-Scollable Spawner, Scrollable Spawnee

JGary321JGary321 Member Posts: 1,246
edited November -1 in Working with GS (Mac)
Currently the way spawning works (or at least seems to) is if the actor that is spawning the other actor is scrollable then the new actor will be as well. But if it's not scrollable then the new actor won't.

If there a way to get around this, without creating a bunch of rules. I could do that. I just didn't know if there was an easy way to have the spawner not scrollable & the spawnee scrollable. In my situation it's a button on the hotbar that does the spawning. So I need it to stay with the HUD. But when I switch screens I don't want the spawned actor to switch. Currently it does.

Comments

  • JGary321JGary321 Member Posts: 1,246
    bump?
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Nope no way around having a non-scroll actor spawn a scrollable actor.
  • JGary321JGary321 Member Posts: 1,246
    Bummer, O well I know a way around this. Thanks for the response.
  • FetaboyFetaboy Member, PRO Posts: 191
    What was your workaround for this? My project uses the same process as yours (I need a non-scrollable spawner to spaw a scrollable spawnee), and I haven't figured out a workaround as of yet.

    EDIT: Was it something to the effect of setting an attribute and passing the spawing job to a hidden actor on the scrollable layer?
  • JGary321JGary321 Member Posts: 1,246
    Fetaboy yes. My Non-Scrolling actor set a game.boolean to true.

    A spawner spawned if it was true, then set it to false.

    JGary
Sign In or Register to comment.