Fiction, Density..et

The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
edited March 2012 in Working with GS (Mac)
I'm doing tests with friction density and other physics. I have opjects that spawn and are thrown like a ball up and then arc down. I have been able to make random patterns using velocity and target X Y positions. But I'd like to add more variety using friction et.. I see in the defenitions that friction is based on interaction with other actors. Is this an automatic thing that when one actor touches another that friction is applied?

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  • Rob2Rob2 Member Posts: 2,402
    And you will find some very counter intuitive results as there are still major bugs within the physics implementation.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited March 2012
    Thanx @Rob2 I noticed that even presetting the drag and such doesn't seem to have any major effect except when you crank up the density. I tried adding some invisible actors with different frictions to see how they affect my actor as it comes in contact, not much of dramatic difference.
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