Best practices for sprite, background, and splash screen sizes (multi-platform)

JustMe74JustMe74 Member, PRO Posts: 542
edited March 2012 in Working with GS (Mac)
If I'm making a game that I want to run on iPhone, iPad, and Mac OS X, what are the recommended sizes or best practices for the various objects? I have read that I should multiply everything by 2 for Retina support; does that include background images and splash screens? And what happens when it's run on a Mac (especially with a larger screen)?

Are there suggested sizes for character sprites for iPhone apps, so they don't appear too small or too large on the screen?

Best Answer

  • MotherHooseMotherHoose Posts: 2,456
    edited March 2012 Accepted Answer
    @JustMe74 … running a game at full-screen on the Mac … IMO isn't comfortable

    think doing iPad sizing (at retina display sizes) … would be best
    transported an iPad game to iPhone and just changed the actorSize to contain the larger image and the display was very good!

    of course, for now, to get in the big retina background …
    you are going to have to let GS resize the image at import
    then save/close project and Right mouseClick on it in Finder > Show Package Contents
    open the imagesFolder and drag/replace with the big sized one

    as images have to be 72dpi … scaling down makes sharper … scaling up will blur
    and, you should always antialias your work … to keep the curves sharp and un-pixelated.

    30x30 would probably be a good guesstimate of the smallest size for touchActors
    very,very small particles show up if they are in motion and/or contrast well with the BG

    hopefully, GS's next betaRelease allows for larger imports!

    @};- MH

Answers

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    What I have began doing. Is one set of art designed around the iPhone retina art. Then simply using that artwork for all other platforms.
  • zombiesdrulezombiesdrule PRO Posts: 131
    I personally do my art work in photoshop at iPad size with two masks set up to show the cropping area for iphone (scaled up) and Kindle.
    I once all the art is done I crop, size down and save out for each platform.
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