Identical actor behaves differently?

HappyKat78HappyKat78 Member, BASIC Posts: 173
edited March 2012 in Working with GS (Mac)
Hi all,

I've got a ball which rolls beautifully down a hill (collidable background). However, when I copy the actor to make another ball the 2nd ball doesn't roll down the hill, instead it kind of slides.... BUT the attributes of the second ball are obviously identical to the first (density, friction etc.) as I've just created an identical copy (by using alt key).

Is there something I'm missing here?

BTW - I'm creating a 2nd ball as I will change some of the attributes, but obviously I want to understand why the 2nd ball is behaving differently despite having the same settings as the first ball.

Many thanks in advance!

Best Answer

  • MotherHooseMotherHoose Posts: 2,456
    Accepted Answer
    well … after you [option/alt] drag an actor
    open an on scene instance of the copy
    and click (Revert to Prototype) on the bottom right of attributePane.

    then the initialAttributes conditions will be identical

    image MH

Answers

  • HappyKat78HappyKat78 Member, BASIC Posts: 173
    Sorry, realized I must had accidentally changed the physics of the actor's instance! Wish I knew how to delete questions!!
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