Why did the iPhone version of ZNAKE HD get rejected?
Fredrik Bixo
Member Posts: 239
hello there!
My game Znake (the iPhone version) just got rejected by apple. Im so unhappy (
Here is what they said:
10.1
We found that your app requires customers to view advertisements prior to using it, which is inconsistent with the recommendations in the iOS Human Interface Guidelines. Complying with the iOS Human Interface Guidelines is required by the App Store Review Guidelines.
"People use your application to get things done or to be entertained; they don’t want to feel as if they’re being forced to watch an advertisement."
"In iOS 4.0 and later, you can allow advertisements to display within your application and you can receive revenue when users see or interact with them. It’s essential that you plan when and how to integrate ads with your UI so that people are motivated to view them without being distracted from your application."
It would be appropriate to remove the forced advertising and upload your new binary to iTunes Connect. If you wish to deliver ads to your users, consider offering passive advertising; paying customers typically expect advertising-free content. A screenshot has been attached for your reference.
And here is the screenshot:
This is so crazy because the Exact same version but on the iPad got confirmed without any problems. And is it even possible to put Ads on a free gamesalad account?
Please guys I need your help!
what should I do?
My game Znake (the iPhone version) just got rejected by apple. Im so unhappy (
Here is what they said:
10.1
We found that your app requires customers to view advertisements prior to using it, which is inconsistent with the recommendations in the iOS Human Interface Guidelines. Complying with the iOS Human Interface Guidelines is required by the App Store Review Guidelines.
"People use your application to get things done or to be entertained; they don’t want to feel as if they’re being forced to watch an advertisement."
"In iOS 4.0 and later, you can allow advertisements to display within your application and you can receive revenue when users see or interact with them. It’s essential that you plan when and how to integrate ads with your UI so that people are motivated to view them without being distracted from your application."
It would be appropriate to remove the forced advertising and upload your new binary to iTunes Connect. If you wish to deliver ads to your users, consider offering passive advertising; paying customers typically expect advertising-free content. A screenshot has been attached for your reference.
And here is the screenshot:
This is so crazy because the Exact same version but on the iPad got confirmed without any problems. And is it even possible to put Ads on a free gamesalad account?
Please guys I need your help!
what should I do?
Answers
The only thing that can help you is using Gamesalad 0.990 to publish your game.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Yeah, what do you guys think I should do. Is there some developers here on Gamesalad that can contact apple and tell them that all apps with play heaven most be submitted to appstore?
Any ideas?
and, did you get rid of the GS 9.91 version? (it will automatically overwrite any older versions …so even if you change the numbers for the version in the projectFile, GS will open the project in .91 and rewrite those number changes)
delete the .91 GS or zip it up so you can use .90 GS
MH
Especially, since the same rejection note is pasted for every rejected app? Why would they have a rejection note like that, if the ads are OK?
PH accesses and collects the user's UDID number…
Apple, within the month, should have all their testing teams rejecting apps that do this.
And, this is Apple's rule … not whimsy on the part of testers.
Any, every, app can be/will be rejected because of this 3rd party method of obtaining a user's private UDID without permission.
Apple has confirmed that these apps should be and will be rejected!
http://techcrunch.com/2012/03/24/apple-udids/
in addition ads in paid for games/apps violate Apples Developer Guidelines
MH
think TestFlight is offering developers a free service in exchange for all that private information they can collect from the users' device … and making big money from selling that data!
are you getting newsletters from services you never subscribed to?
MH
This is right from @straightsaladshooter: "This issue in particular was addressed with Playhaven, who contacted Apple in regards to it's resolution. Unfortunately this appears to have been the work of a biased reviewer, as GameSalad applications including Playhaven have been published multiple times over and accepted by the App store."
@motherhoose we don't know if Playhaven collects the uuid at this time, but either way, this app was not rejected for accessing uuids. Apple's rejection notices are extremely specific. If it was rejected due to the UUID, it would have clearly stated that in the rejection notice.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left