How to reserve a game name? a useful post :)
FirstDan
Member Posts: 208
Hi all
In a recent post, a member named @theCodeMonsters said the following:
"You can log into iTunes Connect and try to make a iPhone app with the name you indicated. Just like you would any other way to get your app onto the app store. I also recommend you create your ITC app profile as soon as you come up with your name and app to reserve your idea/app name"
Can anyone explain further in how to accomplish this?
I thought this would be useful for everyone to know.
Thanks
Dan
In a recent post, a member named @theCodeMonsters said the following:
"You can log into iTunes Connect and try to make a iPhone app with the name you indicated. Just like you would any other way to get your app onto the app store. I also recommend you create your ITC app profile as soon as you come up with your name and app to reserve your idea/app name"
Can anyone explain further in how to accomplish this?
I thought this would be useful for everyone to know.
Thanks
Dan
Answers
At this point the name of the app will be reserved to you for up to 4 month (I think). If you still haven't finished your app yet before the 4 month expire, just upload a binary (with the right provisioning profile, of course) and then reject it. This should reset the count.
In Itunes connect it requires App Name, SKU number and Bundle ID.
In the bundleID, I have 'GSViewer' and 'MyAdhoc'.
Can i use these? or a new bundle ID is required specific to publish app to apple?
and is the SKU number the unique identifier that i specified in the provisional centre?
I love the GameSalad community!!
Dan
SKU: Anything that's alphanumerical can go there. Write something and then forget it. I never had to reinput it again.
Am i right to think that I can update my details for my app Itunes connect, once my game is completed?
thanks
One final question, how long will apple reserve my app name for? did you say 4 months earlier on?
thanks
Like posted above, you just upload a binary then reject it, then the 120 days starts all over.
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I started to set up my game on iTunes Connect a day or two ago so that I can start looking at setting up achievements etc. and proceed further with my game, and was asked to upload icons, screenshots & everything else as if I was publishing a finished game. That part of the process doesn't make much sense to me because you have to do all that before you can start setting up achievements, which would mean your game probably isn't finished.
In the end I just took a risk and uploaded blank pictures to match all of the sizes they needed for screenshots and icons. It would have been nice to have had the uploading of pictures a completely different part of the process, something you could do once the game was registered, or for them to say it's fine to upload placeholders. You can't even set up achievements without pictures >.< Don't get me started on the process of setting up achievements, one at a time!
I just wished I'd checked here before I started, as I wouldn't have wasted time wondering if I should load blank pictures or not, and wondering if someone from Apple was going to check it and reject it because they were blank.
I'm glad you guys upload placeholders too.
It could be FAR worse.
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