Collision Detection fix for Circle shape objects

diegocsdiegocs Member Posts: 531
edited March 2012 in Working with GS (Mac)
I have circular objects that constantly move around the screen, and are supposed to collide with each other and all, so i have the bounce attribute and i set a constant velocity, but when my actor bounces against a wall with a certain angle it doesn't bounce back correctly , it just move alongside the wall

Answers

  • lukey5227lukey5227 Member Posts: 111
    Make sure your Collision Shape in set to circle. To do that, double click the actor and go into its Attributes. Then, look at the bottom "folder" called "Physics". Open that and scroll down to where it says "Collision Shape" and make sure thats set to circle instead of rectangle. Hope that helps!
  • diegocsdiegocs Member Posts: 531
    yeah i know that, but i need to create a circular gravitational camp in some way
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