Strange Scoring Issue

monkeedmonkeed Member Posts: 22
edited March 2012 in Working with GS (Mac)
I'm trying to get my level to spawn a level complete graphic when a certain score is reached.
The score is stored and displays fine, but I can't get the level complete graphic to spawn correctly. My score is stored as a real value because I need it to include decimals.

Example: I set the winner graphic to spawn when the score attribute = .05, but when I start the scene the level complete graphic spawns immediately.

What am I doing wrong?

Best Answer

  • UtopianGamesUtopianGames Posts: 5,692
    Accepted Answer
    To save you writing lots of rules for the score you could also make an integer scoreTarget and do if score= or >scoreTarget change attribute levelComplete=True then when you exit the scene increase the scoreTarget by 5 or whatever.

    Darren.

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