wall problem

mootimemootime Member Posts: 3
edited March 2012 in Working with GS (Mac)
I have a game where theres a part where a bomb has to destroy a wall but.... it blows up all the other walls (even though the bombs not near the wall) . So how do I make it so it only blows up that one wall without making a new actor?

Answers

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    have the wall only destroy when the magnitude is so close to the bomb.
  • AsymptoteellAsymptoteell Member Posts: 1,362
    If you're doing it based on collision, make sure your actor's image doesn't have a bunch of transparent space "framing" the image. Gamesalad will recognize this still as colliding.

    I would suggest, though, in most circumstances, to do what tendrmer said, and use Magnitude.
  • mootimemootime Member Posts: 3
    Thanks I`ll have to try that out
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