Things to think about ...
beefy_clyro
Member Posts: 5,394
Hi. Im thinking of doing a falling game, what things would be helpful to bear in mind? i.e. Do you have a really long scene? or do you wrap it? Any pointers from people who have done one would be most appreciated.
Comments
You could have a stationary blue blackground and have objects in the foreground -- birds, clouds, airplanes, etc. -- spawned just outside the bottom edge of the scene, move upward, and be destroyed after they breach the top. Visually, this simulates the action of falling.
However, the downside to this may be memory problems from spawning a lot of actors.
I'll love to hear what others think about this.