Image Blurring

DimensionGamesDimensionGames PRO Posts: 993
edited March 2012 in Working with GS (Mac)
Hey all, Iv been working on a project but when I have imported images they have become slightly distorted. I don't know why and can't find a fix to the issue. Can someone please suggest anything or had any similar experiences?

Cheers.

Best Answer

  • UtopianGamesUtopianGames Posts: 5,692
    Accepted Answer
    Sounds like your using resolution independence?

    You will get blurring if the images have uneven values, say for eg your HD art is 45x32 when GS scales this down it will turn it into 22.5x16 the .5 is the problem.

    Darren.

    GS TEMPLATES
    DBA RESOURCE CENTRE

Answers

  • DimensionGamesDimensionGames PRO Posts: 993
    Thanks Darren :) Though Im putting in images which are not RI they are normal size for non-HD. So I think it may be something else?

    Cheers.
  • MotherHooseMotherHoose Member Posts: 2,456
    check the images

    in GameSalad > ImagePane > double click on your image and it will open in Preview

    Preview.app > Tools > Show Inspector
    this will show the metaData of the image

    check for:
    imageSize (W and H) are each divisible by 2 (4 for retina) ???
    Image DPI: 72 pixels/inch (the resolution)

    if those parameters are not the correctValues:

    close GS and open the faulty image in Preview.app
    Tools> Adjust Size
    and correct the values …
    and save … and import again into GS replacing the previous images

    for your future creations … only save/export at the correct size and dpi
    (though I sometimes forget to do so @-)

    image MH
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    You can actually edit the image you open right out of GS make sure you save your changes and the updated image will be saved right inside your game project.

    @bright-spark-games Make sure you are unchecking RI in the project info screen if you are only using non-retina Art.
  • DimensionGamesDimensionGames PRO Posts: 993
    Thanks guys for all the info/ideas :)
Sign In or Register to comment.