Wrong Mouse Position in Web Preview/Arcade
So, when I use the Preview, everything works fine. I click on top of an Actor and that actor registers the click.
But when I use the Web Preview or export to the arcade for testing, the click is not registered exactly where the mouse button is, instead it's always registered about 200px down and 200px to the left.
It happens even with a single code test, like:
When touch is pressed, constrain attribute to device.mouse.position.X and Y.
Nothing more.
Any ideas?
But when I use the Web Preview or export to the arcade for testing, the click is not registered exactly where the mouse button is, instead it's always registered about 200px down and 200px to the left.
It happens even with a single code test, like:
When touch is pressed, constrain attribute to device.mouse.position.X and Y.
Nothing more.
Any ideas?
Best Answers
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brunocardoso Posts: 1
Just figured it out. Pretty stupid of me, btw.
In case one finds himself in the same position, the problem was the scene size. It was set to 960x640 (iPhone 4 & 4S) resolution, while the GameSalad Arcade only supports 480x320.
Hope it helps someone in the future. -
tenrdrmer Posts: 9,934
Just FYI even if you are developing for iphone 4/4s you need to have a screen size of 480x320.
Just the art gets sized up to the retina size. not the entire scene size