Android Image Size Questions

DigiChainDigiChain Member, PRO Posts: 1,288
I'm thinking of taking the plunge to go Pro and publish to Android - but have questions...

Does the Kindle/Nook Colour setting cover all Android & smartphone device sizes?

I've read that Amazon App store is the place to publish to - are there others too?

Is there any documentation about the different Android devices and what we may need to do to prepare our projects etc for them?

Thanks guys.

Best Answers

Answers

  • DigiChainDigiChain Member, PRO Posts: 1,288
    The only Android project size I see available within GS is the Kindle/Nook.
    I'm not yet Pro though - are there more project size options available to Pro users?
  • DigiChainDigiChain Member, PRO Posts: 1,288
    A FOLLOW UP QUESTION:

    I've just read in another thread that published Android apps will resize to suit the device they are being run on.

    So, can we just publish our ipad size projects directly to Android? (I realise this would result in some aspect ratio stretching when on devices)
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Thanks guys. Android here we come!
  • SlowboySlowboy Member, PRO Posts: 329
    So, can I leave my Project Info as iPad Portrait, then click publish, and when it says 'Please choose a target platform', I can just choose Android? Even though my 'Project Info' is still set to iPad?

    I am sure this is acceptable, I'd just like some conformation from someone in the know please!?

    I was planning to change Project Info to Kindle/Nook, then change the camera to stretch it anyway, but the 600 height makes it all seem very letterboxy and stretched.

    I guess by leaving it as iPad, then publishing to Android will be exactly the same, since Android devices will stretch anyway, so the Kindle will look exactly the same whichever way I do it, I suppose?

    Just curious though - if Android will stretch regardless, what's the benefit of providing Kindle as a specific device? I mean, I guess you might want to target these resolutions specifically, but the majority of Android users will not be using that particular resolution. Shouldn't we just be trying to publish at the highest resolution possible and let the devices stretch to fit, as, indeed, they are going to anyway?!

    Not trying to cause a row here, just thinking aloud and trying to decide which way to go - for the record, I think I've just convinced myself to ignore the Kindle/Nook option and simply publish my 'iPad' app to 'Android'.

    Can anyone enlighten us with previous experiences?

    Thanks
    Wayne
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Checkout the video I did on Android publishing. http://gleesongroupmedia/gsguide/gsguide.html

    The best size is to use iPhone retina and it scales up perfect for phones and 7" tablets = Kindle Fire, Samsung galexy tab... These are the devices with the largest customer base. I found iPad size is too big for these devices.
  • SlowboySlowboy Member, PRO Posts: 329
    edited April 2012
    Thanks very much Kate, watching now! Your site is very useful!

    Edit: Sorry...Dave ;D
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    You're very welcome. It is due for an update.
  • betofantasiosobetofantasioso Member, PRO Posts: 5
    Checkout the video I did on Android publishing. http://gleesongroupmedia/gsguide/gsguide.html

    The best size is to use iPhone retina and it scales up perfect for phones and 7" tablets = Kindle Fire, Samsung galexy tab... These are the devices with the largest customer base. I found iPad size is too big for these devices.
    @FryingBaconStudios could you repost the video it says it's not available
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