Button stops working after pausing+unpausing

birdboybirdboy Member Posts: 284
edited March 2012 in Working with GS (Mac)
Hey everybody,

today i came across a weird bug, i can't resolve.

I have a buy/equip/unequip-button in my main menu. There are all sorts of other buttons in this scene but this is the most complex one since it covers multiple functions. When i pause and unpause the scene, the button stops working (leaving the scene repairs it). I discovered this through the iap scene-pausing but then i tested it with a simpel pause scene in which absolutely nothing happens except the unpausing-behavior and the same thing happened. Are there any behaviors that could be "destroyed" by pausing the scene or any know issues with the whole pausing behavior?

Best Answer

  • calvin9403calvin9403 Posts: 3,186
    Accepted Answer
    In your otherwise put a timer .1 second and chande attribute

    Btw why don't u use when touch is pressed,do something?

Answers

  • calvin9403calvin9403 Member Posts: 3,186
    is this just happening though the .9.92 update or it has been this for a long time?
  • birdboybirdboy Member Posts: 284
    edited March 2012
    My creator's version is 0.9.90, i wanted to finish my update before updating the creator.
  • birdboybirdboy Member Posts: 284
    edited March 2012
    I found the cause of my problem.
    I set my buttons up like this:
    rule 1: when touch is pressed change self.down to true - otherwise change self.down to false
    rule 2: when touch is released and when self.down is true - trigger what i want the button to do

    This works without a problem. But after pausing and pausing a scene it stops working. I replicated this in a new project to check if i'm right.

    Is this a known bug? Is this me being stupid somehow? D:

    Plus: How could i avoid this?
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