Randomly Change Image
Hello again GS forum!
I'm back with another query that I thought you could help me with.
How can I have an actor change an image, at random, between a given 5 to 15 seconds?
For example: A white block, at some time between 5 and 15 seconds, changes colour to either a red or blue block (Randomly chosen). The new colour is displayed and will also change to either white or blue after 5 to 15 seconds.
Thanks in advance
-Blackmill
I'm back with another query that I thought you could help me with.
How can I have an actor change an image, at random, between a given 5 to 15 seconds?
For example: A white block, at some time between 5 and 15 seconds, changes colour to either a red or blue block (Randomly chosen). The new colour is displayed and will also change to either white or blue after 5 to 15 seconds.
Thanks in advance
-Blackmill
Best Answers
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JohnPapiomitis Posts: 6,256
Yeah, and its easier changing to a image cause you dont need all the behaviors.
Do the same as above except for the rules have them like this
when randomColor=1
-change image behavior to image 1
when randomColor=2
-change image behavior to image 2
when randomColor=3
-change image behavior to image 3
Then you would just keep going like that if you want more. Just if you do, change the random in the change attribute to the amount of images you want. For example if you want 10, you would change randomColor to random(1,10)
and then have the rules for the rest of the images like above
cheers -
CodeMonkey Posts: 1,803
Here is an even easier way. Create a table with a text type column. That column will contain names of images(one per row). When you do a randomize, just use a Change Attribute on the self.Image attribute and change it to the cell value.
e.g. tableCellValue(Images,random(1,tableRowCount(Images)),1)
Answers
Have a timer every 15 seconds (or however many seconds you want)
-change attribute randomColor to random(1,3)
Make a rule when attribute randomColor=1
-change attribute self color red to 1
-change attribute self color blue to 0
-change attribute self color green to 0
that will change it to red
Make a rule when attribute randomColor=2
-change attribute self color red to 0
-change attribute self color blue to 1
-change attribute self color green to 0
that will change it to blue
Make a rule when attribute randomColor=3
-change attribute self color red to 1
-change attribute self color blue to 1
-change attribute self color green to 1
that will change it to white
cheers
Just a quick addition:
Is it possible to say:
-image behaviour to image 1
-Actor 1, on touch, adds +1 to the total score
-Actor 2,3 and 4, minus 1 life
-image behaviour to image 2
-Actor 2, on touch, adds +1 to the total score
etc.
-Thanks again
Blackmill
Thanks
-Blackmill
It starts off displaying itself as a 'blank' actor and after 15 seconds it changes. How do I make it so that it is displaying a random colour at the beginning of the game?
-Blackmill