physics overload?
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hey guys, so i have 2 actors that are identical (the same actor). when the mouse is pressed they spawn missiles that are also identical (the same actor). however one of the missiles always glitches when it moves and goes slower than the other and jumps positions and acts like its lagging, and sometimes it freezes up and disappears later........ what is wrong? i cant figure it out except maybe the physics engine cant handle 2 at once? oh yea and also the movement type is accelerate this way first, then accelerate toawrds 0,0
Answers
Resending and thanks for the help
good luck with all your current projects T!