Help about the some change
In software's template:Platformer Template(like mario jump&run etc)the player can run all the motion very well on scene's gravity Y setting 1500.
Now I change it to 0,and add a behaviour "Accelerate" in item named"Player",set direction:270 ,acceleration:1500.
Since that,it jumps/runs is OK, but state about standing becomes anomalous(face left&right,loop).
Why? and how to fix it? (I don't want to use scene's gravity set)
Now I change it to 0,and add a behaviour "Accelerate" in item named"Player",set direction:270 ,acceleration:1500.
Since that,it jumps/runs is OK, but state about standing becomes anomalous(face left&right,loop).
Why? and how to fix it? (I don't want to use scene's gravity set)
Best Answer
-
calvin9403 Posts: 3,186
when hero overlap or collides with platform, constrain both its x and y will the simplest way to do(if you want better preformance then let your hero interpolate the same speed as the platform)