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Working with GS (Mac)
Omg how should i cut down on MBs?
DanielAvni
Member
Posts:
114
March 2010
edited November -1
in
Working with GS (Mac)
My project size is 20MB's! thats not possible iv seen way bigger games for way less MBs
Comments
Eastbound
Member, BASIC
Posts:
1,074
March 2010
Start a new game.
DanielAvni
Member
Posts:
114
March 2010
my images are bigger than i need... i would scale them down then change the size in the actor. f*** im guessing thats really bad?
synthesis
Member
Posts:
1,693
March 2010
USE 8 bit pngs at 72dpi.
Only use 24 bit if you have transparency in them.
Never make them bigger than they need to be on the screen!!!
@Eastbound
(LOL!!!)
"You been drinkin' again?"
Eastbound
Member, BASIC
Posts:
1,074
March 2010
@Synth
: Yes
synthesis
Member
Posts:
1,693
March 2010
@EB
Thought so. ;-P
Valan
Member, BASIC
Posts:
410
March 2010
"i would scale them down then change the size in the actor."
The size of the actor does not relate to the pixel size.
You can just keep using the same actor size but with a new image.
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Comments
Only use 24 bit if you have transparency in them.
Never make them bigger than they need to be on the screen!!!
@Eastbound (LOL!!!)
"You been drinkin' again?"
Thought so. ;-P
The size of the actor does not relate to the pixel size.
You can just keep using the same actor size but with a new image.