Omg how should i cut down on MBs?

DanielAvniDanielAvni Member Posts: 114
edited November -1 in Working with GS (Mac)
My project size is 20MB's! thats not possible iv seen way bigger games for way less MBs

Comments

  • EastboundEastbound Member, BASIC Posts: 1,074
    Start a new game.
  • DanielAvniDanielAvni Member Posts: 114
    my images are bigger than i need... i would scale them down then change the size in the actor. f*** im guessing thats really bad?
  • synthesissynthesis Member Posts: 1,693
    USE 8 bit pngs at 72dpi.
    Only use 24 bit if you have transparency in them.

    Never make them bigger than they need to be on the screen!!!

    @Eastbound (LOL!!!)
    "You been drinkin' again?"
  • EastboundEastbound Member, BASIC Posts: 1,074
    @Synth: Yes :(
  • synthesissynthesis Member Posts: 1,693
    @EB
    Thought so. ;-P
  • ValanValan Member, BASIC Posts: 410
    "i would scale them down then change the size in the actor."

    The size of the actor does not relate to the pixel size.

    You can just keep using the same actor size but with a new image.
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