2 questions
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Hey everyone,
I have a couple of questions.
1. If I use the save attribute command, will it save the attribute so when the game is launched next time it will be there.
2. I am having a bug issue. When I play my game my, after so long my ship just randomly starts to rotate in circles. I don't think it is a problem with coding. Is anyone else having this issue. It works fine just randomly starts rotating out of control. Its actually kind of funny.
Thanks,
PS I hope to anounce my game formally this week.
I have a couple of questions.
1. If I use the save attribute command, will it save the attribute so when the game is launched next time it will be there.
2. I am having a bug issue. When I play my game my, after so long my ship just randomly starts to rotate in circles. I don't think it is a problem with coding. Is anyone else having this issue. It works fine just randomly starts rotating out of control. Its actually kind of funny.
Thanks,
PS I hope to anounce my game formally this week.
Answers
For your first question, yes. Use the save attribute behavior to save anything you'll need when the user closes the app in multi tasking and reopens it.
For your second question, I don't know the answer. You might want to go through all your rules and see if you have a timer that might be doing that....
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(Head Scratcher)
Perhaps you are pressing button to move your ship, and you somehow trigger something and the ship goes wild. What I would do is figure out how to trigger the bug. Find out if it happens in intervals. Then, go through and really REALLY look to see if anything could possibly be related.
Anyway, that's what I would do.
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This is what I have for the ship code
Try checking 'fixed rotation 'in the ships physics. That should stop it from spinning. Note sure how that will react with your game or current rules.