New version of GameSalad changing constrain attribute areas

butterbeanbutterbean Member Posts: 4,315
edited November -1 in Working with GS (Mac)
I noticed when I updated to the latest version of GS that where I've placed my constrain attributes on animations and characters has slightly changed, any reason for this?

For example, one of my levels is 2560 X 320, and I spawned enemies from the end of the level at 2560, now they are appearing on the left side of the screen where the player begins the level, I tweaked the numbers, and it's fixed now, but any reason for this?

What new feature on this update caused this?

Also, spawning rain, the drops don't disappear below the y axis at 0, but appear to be touching the bottom of the screen now with the new update

Comments

  • MillerEPMillerEP Member Posts: 22
    Probably was the "wrap on/off" feature.
  • butterbeanbutterbean Member Posts: 4,315
    Even when I turned the wrap on/off feature off, it still did it, I had to reconfigure the spawner
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