Problem getting a replicated actor to destroy on collision with the player

Goodnight GamesGoodnight Games NYCMember, PRO Posts: 184
edited April 2012 in Working with GS (Mac)
I posted links to how I have the code set up below but this is the problem:

I have it so when a boolean is false if the player collides with an object the player is destroyed. This works on everything perfectly. I have a tag set up for both the player and the enemy actors.

The problem is when I set the boolean to true the player won't destroy the actor in question. He can destroy all the other actors I have the exact same behavior on except for this one. The player will just pass through the actor with nothing happening. Do you guys have any ideas? I'm stumped. Thanks!

Enemy Actor Code:
http://s3.amazonaws.com/data.tumblr.com/tumblr_m1xypknf0R1r4qsqko1_1280.jpg?AWSAccessKeyId=AKIAI6WLSGT7Y3ET7ADQ&Expires=1333606599&Signature=p99VDCkVF4skTGfUuYPRoMYIsTU=

Player Actor Code:
http://s3.amazonaws.com/data.tumblr.com/tumblr_m1xypknf0R1r4qsqko2_1280.jpg?AWSAccessKeyId=AKIAI6WLSGT7Y3ET7ADQ&Expires=1333606533&Signature=VOO5R047XxLp/gJWdt5F2kxMjiQ=

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