How to define random?
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Hi, GS dudes.
I am gonna make random rating, and also found out the video instruction. And I have a question. How do I define number of random.
The video said that I have to make the rules one by one. (If random is 8, I have to make 8 rules.)
However, what if number is 100 or 1,000 something?
Do I still have to make 1,000 rules manually? I think there is better way.
Please help me.
Thanks.
I am gonna make random rating, and also found out the video instruction. And I have a question. How do I define number of random.
The video said that I have to make the rules one by one. (If random is 8, I have to make 8 rules.)
However, what if number is 100 or 1,000 something?
Do I still have to make 1,000 rules manually? I think there is better way.
Please help me.
Thanks.
Answers
Ace
@mynameisace What is that exactly? I can not make sense. Is it Apple's new policy?
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1. Added attribute "RandomRating"
2. Go to start button -> When touch is pressed, Change Attribute -> game.RandomRating To random(1,8)
3. Added Rule 1~8
Attribute game.RandomRating =1 -> Start game
Attribute game.RandomRating =2 -> Start game
Attribute game.RandomRating =3 -> Start game
Attribute game.RandomRating =4 -> Start game
Attribute game.RandomRating =5 -> Start game
Attribute game.RandomRating =6 -> Start game
Attribute game.RandomRating =7 -> Start game
Attribute game.RandomRating =8 -> Go to Rating page
This is what I have done. But I think this is not efficient. If there are more numbers and rules (eg 100), it will be really hard. This is just a hard work, not a program.