Good game character?

pxlpfctpxlpfct Member Posts: 37
For the past 2 days I've been doing Spriteattack's tutorials for my game. This is my main character, he's a little kid. Do you guys think this is high enough quality (art, not res) for release?
image

Comments

  • alimpo83alimpo83 Member Posts: 188
    I guess the level of quality you want for your all character is the one you display on his eyes. you need to add more detail (shades=vector shapes) on legs, hands, shirt and hair. The only thing i really don't like is the mouth, a bit too simple. But keep up the effort! You'll get there :)
  • pxlpfctpxlpfct Member Posts: 37
    Thanks!
  • EatingMyHatEatingMyHat Member Posts: 1,246
    Looks like a short olive-oil, in a good way :D
    I agree with @alimpo83, you might want more details, but it all depends on the art style of the game.



    Follow Eating My Hat on Facebook, Twitter and our Blog
    Check out my templates in the GS Marketplace or at the store
  • MoonMouseMoonMouse Member Posts: 75
    Looking good! As @alimpo83 said, I'd add a few more details to the hair and such. Apart from that, I think it may be a good idea to change the color of his nose to match the skin tone a bit more, as the red color kinda makes it look like the poor guy has a cold ;)
    Also, maybe try seeing how the character looks with eyebrows.
    How this helps :)
  • pxlpfctpxlpfct Member Posts: 37
    Refined it! Also, added in a Half Life 3 t-shirt because I couldn't think of a logo.
    image
    Also, updated original post with this too. Thanks everyone!
  • PsychoticStudiosPsychoticStudios Member Posts: 101
    edited April 2012
    I like it :D ! I am not a fan of having the nose be red like MoonMouse had said.
    But I do say you're character has amazing fashion sense =D>
  • SpriteAttackSpriteAttack Member Posts: 524
    Great start @pxlpfct - I agree with @PsychoticStudios on the nose issue and would also alter the proportions a little bit to bring out the big head characteristic more:
    image
  • pxlpfctpxlpfct Member Posts: 37
    GAH SPRITE ATTACK WHY MUST YOU BE SO GOOD!!!!!!!!!
  • pxlpfctpxlpfct Member Posts: 37
    Also, I'm planning on animating it so how do I animate the kind of legs that @Spriteattack did?
  • pxlpfctpxlpfct Member Posts: 37
    edited April 2012
    How's my blatant rip off of Spriteattack?
    image
    Still wondering, how do I animate it for a sidescroller?
  • PsychoticStudiosPsychoticStudios Member Posts: 101
    edited April 2012
    Still wondering, how do I animate it for a sidescroller?
    You could have the image you have now
    image
    be his non moving pose (sighing animation or something)

    then create another sprite which is more of a side perspective of him

    like this image,

    image
    Then animate how you would if looking at him from this pose.
    (Spriteattack's animation tutorial http://2dgameartforprogrammers.blogspot.com/2011/11/character-animation.html)
    Hope that made sense. :-/
  • NmdogdudeNmdogdude Member Posts: 174
    How I do animation in photoshop is to make a character, then save, then rotate the legs/whatever, then do save as "file name-2", then highlight all the documents and drag them into the animate behavior. then give that animation a behavior of moving/accelerating in a certain direction.
  • pxlpfctpxlpfct Member Posts: 37
    Bam! Animated! I like it, what do you guys think?
    image
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    His head isn't moving to much, and he is looking right at you as he us walking? Might want to change that. :)
  • DreamLabDreamLab Member Posts: 2,127
    Bam! Animated! I like it, what do you guys think?
    image
    Looks great! Maybe add a blinking animation?
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Take away the drawing on the Tshirt it makes it look like he's front facing
  • SpriteAttackSpriteAttack Member Posts: 524
    @pxlpfct - great work - sorry... I am in the wrong time zone and caught some Zs otherwise I would have answered earlier...

    I would move the head a little more - have the eyes facing the direction you are walking - reduce the width of the chest and scale the logo's width down. You might also try and not move the shoulder forward so much but make it more of a swinging motion.

    image

  • pxlpfctpxlpfct Member Posts: 37
    Thanks guys! Will redo tonight and tomorrow, I'm at a family thing now.
  • pxlpfctpxlpfct Member Posts: 37
    I think I finally nailed it. Thanks guys!
    image
    With the logo I moved it to the right and clipped it to the right so it would give it more perspective, does it look ok or should I eradicate it complately?
  • arkonllfarkonllf Member Posts: 118
    Wow that looks awesome!!
    Love the art and the animation, with what program did you create the animation?
  • pxlpfctpxlpfct Member Posts: 37
    All done in Inkscape. If you want to do something similar google Spriteattack vector tutorials. If you don't want to do that here's the short version:
    Make arms and legs into 2 or 3 segments
    Move rotation point to the end so it'll rotate like in real life
    Rotate to pose
    Copy and paste into new layer
    Change opacity to 25%
    Rinse wash repeat
    Export
    Shamelessly stolen from Spriteattack :)
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    He should blink from time to time to just add that little extra touch
  • pxlpfctpxlpfct Member Posts: 37
    edited April 2012
    Added in blinking, don't feel like posting
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    He should be looking in front, not to the side. Look at SpriteAttacks image as a reference.
Sign In or Register to comment.