For the past 2 days I've been doing Spriteattack's tutorials for my game. This is my main character, he's a little kid. Do you guys think this is high enough quality (art, not res) for release?
I guess the level of quality you want for your all character is the one you display on his eyes. you need to add more detail (shades=vector shapes) on legs, hands, shirt and hair. The only thing i really don't like is the mouth, a bit too simple. But keep up the effort! You'll get there
Looking good! As @alimpo83 said, I'd add a few more details to the hair and such. Apart from that, I think it may be a good idea to change the color of his nose to match the skin tone a bit more, as the red color kinda makes it look like the poor guy has a cold Also, maybe try seeing how the character looks with eyebrows. How this helps
Great start @pxlpfct - I agree with @PsychoticStudios on the nose issue and would also alter the proportions a little bit to bring out the big head characteristic more:
How I do animation in photoshop is to make a character, then save, then rotate the legs/whatever, then do save as "file name-2", then highlight all the documents and drag them into the animate behavior. then give that animation a behavior of moving/accelerating in a certain direction.
@pxlpfct - great work - sorry... I am in the wrong time zone and caught some Zs otherwise I would have answered earlier...
I would move the head a little more - have the eyes facing the direction you are walking - reduce the width of the chest and scale the logo's width down. You might also try and not move the shoulder forward so much but make it more of a swinging motion.
I think I finally nailed it. Thanks guys! With the logo I moved it to the right and clipped it to the right so it would give it more perspective, does it look ok or should I eradicate it complately?
All done in Inkscape. If you want to do something similar google Spriteattack vector tutorials. If you don't want to do that here's the short version: Make arms and legs into 2 or 3 segments Move rotation point to the end so it'll rotate like in real life Rotate to pose Copy and paste into new layer Change opacity to 25% Rinse wash repeat Export Shamelessly stolen from Spriteattack
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I agree with @alimpo83, you might want more details, but it all depends on the art style of the game.
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Also, maybe try seeing how the character looks with eyebrows.
How this helps
Also, updated original post with this too. Thanks everyone!
But I do say you're character has amazing fashion sense =D>
Still wondering, how do I animate it for a sidescroller?
then create another sprite which is more of a side perspective of him
like this image,
Then animate how you would if looking at him from this pose.
(Spriteattack's animation tutorial http://2dgameartforprogrammers.blogspot.com/2011/11/character-animation.html)
Hope that made sense. :-/
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I would move the head a little more - have the eyes facing the direction you are walking - reduce the width of the chest and scale the logo's width down. You might also try and not move the shoulder forward so much but make it more of a swinging motion.
With the logo I moved it to the right and clipped it to the right so it would give it more perspective, does it look ok or should I eradicate it complately?
Love the art and the animation, with what program did you create the animation?
Make arms and legs into 2 or 3 segments
Move rotation point to the end so it'll rotate like in real life
Rotate to pose
Copy and paste into new layer
Change opacity to 25%
Rinse wash repeat
Export
Shamelessly stolen from Spriteattack
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx