What @tenrdrmer wrote is the way to go for what you're after; it's straightforward and it works fine...
For the record, there is no connection between the x co-ordinate and flipping an image. And there's no "change x to -x" rule for anything specific either.... if you change an x coordinate of an actor which is 200, for example, by changing it to -200 will simply take the actor out of the screen area... but I'm sure you realise that now.
By x I meant it in the mathematical term ( i.e anything). Perhaps I should have made it clearer, though. I thought you could turn self.graphics flip horizontally to - ___ and that would work like how it does for other attribute types. (Might be angle?) Anyway, thanks for helping me out, FM.
Answers
Hi @Frazzle
What @tenrdrmer wrote is the way to go for what you're after; it's straightforward and it works fine...
For the record, there is no connection between the x co-ordinate and flipping an image. And there's no "change x to -x" rule for anything specific either.... if you change an x coordinate of an actor which is 200, for example, by changing it to -200 will simply take the actor out of the screen area... but I'm sure you realise that now.
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Perhaps I should have made it clearer, though. I thought you could turn self.graphics flip horizontally to - ___ and that would work like how it does for other attribute types. (Might be angle?)
Anyway, thanks for helping me out, FM.