Is GameSalad powerful enough?
Hi all,
I'm a programmer who just recently found out GameSalad. It looks like an excellent tool to make and publish games fast and would greatly reduce my work if its powerful enough. So I have these two questions:
1.
I'm planing to make a adventure game where the players can pick up different objects in different scenes. These objects, when clicked or after solving a puzzle will be moved to the players inventory (and removed from the scene). These objects will be then used on actors in different scenes (like opening a door with a key). The players can save their progress anytime.
2.
A simple game where each scene has a question and the player will have to write down the right answer (with the inbuilt keyboard) in order to progress further in the game.
Is these kind of games possible in GameSalad?
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I'm a programmer who just recently found out GameSalad. It looks like an excellent tool to make and publish games fast and would greatly reduce my work if its powerful enough. So I have these two questions:
1.
I'm planing to make a adventure game where the players can pick up different objects in different scenes. These objects, when clicked or after solving a puzzle will be moved to the players inventory (and removed from the scene). These objects will be then used on actors in different scenes (like opening a door with a key). The players can save their progress anytime.
2.
A simple game where each scene has a question and the player will have to write down the right answer (with the inbuilt keyboard) in order to progress further in the game.
Is these kind of games possible in GameSalad?
Comments
2. Yes
If you want more detail go ahead and ask