Is GameSalad powerful enough?

AnteeksAnteeks Member Posts: 7
edited April 2012 in Working with GS (Mac)
Hi all, :)

I'm a programmer who just recently found out GameSalad. It looks like an excellent tool to make and publish games fast and would greatly reduce my work if its powerful enough. So I have these two questions:

1.
I'm planing to make a adventure game where the players can pick up different objects in different scenes. These objects, when clicked or after solving a puzzle will be moved to the players inventory (and removed from the scene). These objects will be then used on actors in different scenes (like opening a door with a key). The players can save their progress anytime.

2.
A simple game where each scene has a question and the player will have to write down the right answer (with the inbuilt keyboard) in order to progress further in the game.


Is these kind of games possible in GameSalad?

Comments

  • theCodeMonsterstheCodeMonsters Member Posts: 359
    edited April 2012
    1. Yes
    2. Yes

    If you want more detail go ahead and ask
  • AnteeksAnteeks Member Posts: 7
    1. Yes
    2. Yes

    If you want more detail go ahead and ask
    Cheers. :) No other questions yet. Need to do the artwork first and thats usually the harderst part lol.
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