Reset After Timer?
netdzynr
Member Posts: 296
Hi GameSalad Folks:
Hows does one reset something (like a game attribute) once a timer is finished? The timer offers "for" and "after" -- how do you go back to an initial state once the timer is done? The only way I can think to do this is trigger a second timer when the first is started but this seems kind of inefficient to me. Thanks for any suggestions.
Hows does one reset something (like a game attribute) once a timer is finished? The timer offers "for" and "after" -- how do you go back to an initial state once the timer is done? The only way I can think to do this is trigger a second timer when the first is started but this seems kind of inefficient to me. Thanks for any suggestions.
Comments
Penalty = False
When collision occurs,
Penalty = True (which turns the score red)
After 2 seconds
Penalty = False
JGary discovered you can use multiple display texts in the actor right next to each other and it seems to enbolded the numbers so they are more normal looking. Has worked for me but I imagine under *extreme*(!!!) loads on the older devices, it could be problematic if the value being displayed is updated elsewhere.
It does seem that GS needs to work on text display though.