Tshirtbooth About Red Block Remover

VmlwebVmlweb Member Posts: 427
edited November -1 in Working with GS (Mac)
Hey,

Tshirtbooth I played your game Red Block Remover 2 and it's awesome, totally addicting.

I noticed you have a ton of levels and each level has tries and finished values attached to it.

How did you do this?
Did you have 2 attributes for every single level that contains those values and then did a extremely long if if if if if if if if if if if if if if if if if inside the win actor?
Or is there a easier way of doing it because I'm updating iCannon and I really don't wanna do all those ifs again.

Thanks,
Vmlweb

Comments

  • CoIinCoIin Member Posts: 197
    While we're talking about this game, where did the web Lite version go to?
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