Tshirtbooth About Red Block Remover
Vmlweb
Member Posts: 427
Hey,
Tshirtbooth I played your game Red Block Remover 2 and it's awesome, totally addicting.
I noticed you have a ton of levels and each level has tries and finished values attached to it.
How did you do this?
Did you have 2 attributes for every single level that contains those values and then did a extremely long if if if if if if if if if if if if if if if if if inside the win actor?
Or is there a easier way of doing it because I'm updating iCannon and I really don't wanna do all those ifs again.
Thanks,
Vmlweb
Tshirtbooth I played your game Red Block Remover 2 and it's awesome, totally addicting.
I noticed you have a ton of levels and each level has tries and finished values attached to it.
How did you do this?
Did you have 2 attributes for every single level that contains those values and then did a extremely long if if if if if if if if if if if if if if if if if inside the win actor?
Or is there a easier way of doing it because I'm updating iCannon and I really don't wanna do all those ifs again.
Thanks,
Vmlweb
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