Need advice on a sound quality issue with Kindle Fire... It's not a delay issue.
I'm porting my most recent GS game to the Kindle Fire. I'm aware there's a latency issue with android devices. In my case this isn't a big issue because my sounds don't need to perfectly sync with with events. However I'm getting a bit of "popping" and "crackling" in my audio. On playback it sounds like it's dropping out which I suspect is what's creating the little "pops."
These are sound effects not music. I'm wondering if I create the ogg files myself instead of letting GS do the conversion, if that might allow me to compress my sounds a bit more.
Has anyone else experienced this? Does anyone have a possible solution for this?
Thanks
These are sound effects not music. I'm wondering if I create the ogg files myself instead of letting GS do the conversion, if that might allow me to compress my sounds a bit more.
Has anyone else experienced this? Does anyone have a possible solution for this?
Thanks
Best Answer
-
tenrdrmer Posts: 9,934
Build an apk and test it. That is the only way to know if it actually an issue. everything else is just a way to speed up preliminary testing not test how the application will actually run on a device.
Answers
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Any more recommendations?
The fix/hack I ended up using was to convert all the "sounds" to "music." As "music" they played back fine. Of course you're not able to play two "music" pieces simultaneously but that wasn't a huge issue for me.