Need advice on a sound quality issue with Kindle Fire... It's not a delay issue.

skotleachskotleach Member Posts: 48
edited April 2012 in Working with GS (Mac)
I'm porting my most recent GS game to the Kindle Fire. I'm aware there's a latency issue with android devices. In my case this isn't a big issue because my sounds don't need to perfectly sync with with events. However I'm getting a bit of "popping" and "crackling" in my audio. On playback it sounds like it's dropping out which I suspect is what's creating the little "pops."

These are sound effects not music. I'm wondering if I create the ogg files myself instead of letting GS do the conversion, if that might allow me to compress my sounds a bit more.

Has anyone else experienced this? Does anyone have a possible solution for this?

Thanks

Best Answer

Answers

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Are you experiencing that on the device using an apk or just on the mac in preview? the preview mode normally has some lagging in the audio but I dont ever experience any issue on the device itself.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    I had this problem last night on the device. I don't know why. It was a rather large audio file, so I was going to turn it off and see how that effects it.
  • skotleachskotleach Member Posts: 48
    I'm experiencing it on the Kindle Fire device. The app is running via the Android Viewer.
  • skotleachskotleach Member Posts: 48
    I appreciate the advice. I'll give that a try.
  • skotleachskotleach Member Posts: 48
    Okay, loaded the apk and I'm getting the same issue. It's not as bad but it's certainly there. It doesn't occur in the same place every time, nor on the same sound. It seems to happen more often when there's more ram in use.

    Any more recommendations?
  • skotleachskotleach Member Posts: 48
    One more detail... I loaded the apk on to an old HTC Evo and there are no sound issues.
  • skotleachskotleach Member Posts: 48
    I tried compressing the sounds myself as ogg files and the results were even worse than before.

    The fix/hack I ended up using was to convert all the "sounds" to "music." As "music" they played back fine. Of course you're not able to play two "music" pieces simultaneously but that wasn't a huge issue for me.
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