bad performance with camera on ad hoc AND viewer...
so theres a section on my level where you get on a transporter (say a train or car) and the hero AND the transporter both interpolate to the opposite side of the scene. scene is about 4000px in width.
the whole level plays perfectly fine. smooth like butter. but when the camera follows the transportation event, it stutters and jitters.
so i slowed down the interpolate time, and still stutters. i DO notice something tho:
right in the center of the scene (at the 2000px mark) theres a giant boulder. the boulder is pretty big, maybe the image size is causing this? idk. any tips? either i'ma be trynna crack this. any advice is surely welcomed!
the whole level plays perfectly fine. smooth like butter. but when the camera follows the transportation event, it stutters and jitters.
so i slowed down the interpolate time, and still stutters. i DO notice something tho:
right in the center of the scene (at the 2000px mark) theres a giant boulder. the boulder is pretty big, maybe the image size is causing this? idk. any tips? either i'ma be trynna crack this. any advice is surely welcomed!
Best Answer
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LiquidGameworks Anchorage, AKPosts: 956
Are there any constrains involving the camera controlled actor?
Answers
The last one specifically should solve your problem.
UPDATE:
One of the main issues was that there were some blocks in the way of the path the transporter was going, and those blocks collide with the hero. So I fixed that issue and the the big obvious stutterring camera jump is gone. Still , even though the camera is ALOT smoother, it's not THAT buttery smooth. Still looks kinda jittery. Maybe it's me. Idk.. But do constrains affect the camera?