could you guys give me feedback on this walk cycle?
arkonllf
Member Posts: 118
so i am working on a new platform game,
the design will look like this(with a different background):
http://forums.gamesalad.com/discussion/41815/what-do-you-think-about-this-idea#Item_8
and now i just finished animating the main character (first time i ever animate)-
(if the animation is not working click the character)
so what do you guys think? does it look real?
the design will look like this(with a different background):
http://forums.gamesalad.com/discussion/41815/what-do-you-think-about-this-idea#Item_8
and now i just finished animating the main character (first time i ever animate)-
(if the animation is not working click the character)
so what do you guys think? does it look real?
Comments
I guess I others have said the same thing so i'll go ahead and shut up now
I hope this helps.
ill change the sword problem, and make it look like in spriteattack's photo.
i will post the new animation when i finish...
p.s spriteattack is that a better walk cycle than the one i used?(except for the sword)
@SpriteAttack i made a new walk cycle like the one you made+a small eye blink, how is this-
i know the sword is still cutting but it is just because of the bad cropping.
is this walk cycle better than the first one?(except for the sword)
@SAZ_1
@Philie
i didn't notice it before but now i see what you guys mean it does look like he is marching...
but i followed each step that spriteattack put in his photo,well i will try changing it a little and i will post it when i am done.
@calvin9403
i like that idea! this is just the basic walking cycle, but i will add some cool affects like that one!
the new one needs much more movement in it. he looks hes trying to carefully make his way to the toilet without busting.
put more movement into his whole body similar to the first one you made except dont make him swing his arms so much forward and back like hes a washing machine. but thats subjective to the style you want really. cartoony walk or realistic walk.
Darren.
p.s is it better with the blink? or better without?
Go Check out my Progress on GSBot!
Follow me on Twitter
@theCodeMonsters
i will kepp the blinck and make less often >-
thank you theCodeMonsters, but i couldn't do it without the help of this great community!!
It's a slow walk cycle - it would need to be a lot more dynamic to make it a fast walk or even a run.
i will try making it look like yours, i hope it will work this time..
Your biggest problem is that you are not setting you major keys first, and you are ping-ponging your animation. It's a cycle. A Loop. Frame 1, and last frame should look the same before you delete it. Yes. delete. the last frame gets deleted, so it works as a cycle, and doesn't stick on that frame.
Start with the contact frames. that's the point where the legs are furthest apart, and touching the ground. That way you know your stride-length. then do your Passing-Frame. That's where one leg is passing the other. This should look like a backwards 4.
Then you fill in the Lowest frame, and the highest. Lowest is after the Contact, and the highest is Before the Contact Frame. Highest frame, only has ONE foot on the ground.
You can also take any avi and step through the frames of a walk, and see what is going on.
good luck.