Feedback on game art

FrazzleFrazzle Member Posts: 223
Hi, I've been working on a game for a couple of days now and I'm prepared to post a couple of pictures for some feedback on it.Bare in mind that this is only a small amount of the graphics I've produced and these images are very minecraft-esque.
Dirt Block:
image
Sand Block:
image
Slime:
image

Any feedback appreciated, FM.

Comments

  • EatingMyHatEatingMyHat Member Posts: 1,246
    It's nice, but as you said it is only a small amount. Hard to say if it looks good or not without seeing more.



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  • crazyfishdevcrazyfishdev Member Posts: 283
    looks good so far... I am a fan of mine craft art but some people are not... just a heads up... also may I ask why the slime is purple?

    <><
  • FrazzleFrazzle Member Posts: 223
    Amoeba:
    image
    Stone Block:
    image
  • FrazzleFrazzle Member Posts: 223
    Haha, why is your fish green?
    Have an Amoeba.
    Seriously though, thanks for the feedback, i'm currently working on characters so it'll come together soon.
  • PsychoticStudiosPsychoticStudios Member Posts: 101
    It's looking good but I have one question. What's the game about? :-/
  • FrazzleFrazzle Member Posts: 223
    Yeah, perhaps best to state the idea of the game,haha.
    It's intended to be a retro styled 2D RPG. A bit of a mashup between Castle Crashers, Elephant Quest (google it!) and Mario.

  • crazyfishdevcrazyfishdev Member Posts: 283
    I was thinking the same thing :)
  • PsychoticStudiosPsychoticStudios Member Posts: 101
    Elephant Quest (google it!)
    Just googled and played.... LOVED IT! If your game is like that I'm sure picking up a copy.

    :D
  • bazookaBenbazookaBen Member Posts: 318
    nice art. have you figured out how to build the game? Inventory, mission and maps come to mind.
  • FrazzleFrazzle Member Posts: 223
    edited April 2012
    Elephant Quest (google it!)
    Just googled and played.... LOVED IT! If your game is like that I'm sure picking up a copy.

    :D
    Brilliant,isn't it? I'm hoping I'll be able to make a lvl system somewhat akin to it.
    nice art. have you figured out how to build the game? Inventory, mission and maps come to mind.
    I'm basically starting to code the overall gameplay; walking/jumping and then I'll start on enemy AI. Things like you just said will come after.

    Thanks for the feedback on this,guys. FM.

  • FrazzleFrazzle Member Posts: 223
    Anyone want me to post a screenie displaying this in (frozen) action?
  • PsychoticStudiosPsychoticStudios Member Posts: 101
    Anyone want me to post a screenie displaying this in (frozen) action?
    Sure

  • FrazzleFrazzle Member Posts: 223
    edited April 2012
    Here's most of the current artwork:
    http://www.tumblr.com/blog/frazz3l

    My god, do I love Tumblr :)
  • PhiliePhilie PRO Posts: 240
    @Frazzle - that link redirects me to sign into your blog, I believe the link you were looking to post was this one: http://frazz3l.tumblr.com/
  • PsychoticStudiosPsychoticStudios Member Posts: 101
    image

    I like it you just need to create a sky. So basically to make the sky and match the art style for your game you need a big blue square
  • WTDeveloperWTDeveloper Member Posts: 352
    i think the characters should be bigger,because only a quarter of the place is used...
    i hope it helps!!!
    WTDeveloper
  • FrazzleFrazzle Member Posts: 223
    Philie: Thanks, I'm new to Tumblr as you may be able to tell.
    Psychotic Studios: Yeah, starting to make it, think i'm going to add blocky clouds, etc. Thanks for the interest in this thread!
    WTDeveloper:I know what you mean, but with a better background (if that's possible ;)) and MUCH more features (water,more enemies and bosses) it should look ok with small sprites.
    2nd Screenie coming atcha.
  • FrazzleFrazzle Member Posts: 223
    http://frazz3l.tumblr.com/

    Be sure to click the 'High-res' for much better quality.
  • quantumsheepquantumsheep Member Posts: 8,188
    I like it! :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • FrazzleFrazzle Member Posts: 223
    Thanks qs - There's another thread on a couple of bugs i've encountered in the art,graphics music and sound section (because i'm a retard) that could use your expertise.
    Thanks, FM.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    edited April 2012
    Give @quantumsheep anything with pixel art and he's a very happy sheepy :)

    Ace
  • quantumsheepquantumsheep Member Posts: 8,188
    Give @quantumsheep anything with pixel art and he's a very happy sheepy :)

    Ace

    This is very, very true!

    I'm no artist (my stick-men are rubbish!) but I do like a variety of art styles. It's incredible what an art style can do for a game.

    If I can bring up Air Supply - at it's base level, it's a run and jump game. There are dozens of them on the app store, maybe hundreds.

    But part of its appeal, I think, was the art style.

    If everyone is making the same sort of cartoony art for their games, it becomes very boring for me personally.

    I prefer something that has a little *personality*. That isn't cookie cutter.

    You could argue that too many games use pixel art these days. But the graphics have a charm all their own that give a game, for lack of a better word, a little 'soul'.

    Good luck with the game sir!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    @QuantumSheep - Don't put yourself down, we all love your stick men ;)

    Ace
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