A Tetris template?
Hello all,
I was wondering if there was a template out there for building a Tetris game? Thanks in advance!
Thanks,
killerpenguins
I was wondering if there was a template out there for building a Tetris game? Thanks in advance!
Thanks,
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Best Answers
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youngster9 Posts: 326
No you cannot make tetris because you would need custom collision shapes. But right now there are only square, circle, and a couple more ... i think. I am unsure of how many shapes there are but they would not be able to be used for tetris. -
RThurman Posts: 2,881
Tetris games are made with nested arrays (tables within tables).
It is technically possible to create a clone of Tetris in the current version of GameSalad, but it won't be easily done until GameSalad has read/write tables. The day that GameSalad launches read/write tables is the day that making a testis clone will become very, very easy. I would predict that it will take just a few hours before the first Tetris template will become available.
Interesting fact: The Tetris Company (TTC) owns the trademark, and sues the socks off of anyone who uses any variation of the word "tetris" in a clone of the gameplay. -
UtopianGames Posts: 5,692
We believe it is possible, Wayne sent me a demo a while back and I was really impressed.
We never took it any further but yes I believe it's more than possible with gs.
Darren. -
Asymptoteell Posts: 1,362
I could be forgetting something, but I feel like this would be possible if you had each block made up of smaller blocks constrained together. If you could find a way to make it work without being hard on performance, you could potentially get it to work, I think.
I could be wrong though, or I could be forgetting some part of Tetris.
Asymptoteell -
youngster9 Posts: 326
The idea that asymptoteell is suggesting might work, it would be a lot of work and require lots of coding. Although it wouldn't be efficient. Once there are enough blocks on the screen I would think it would cause lagging and crash. I don't know if the new lua-free engine would be able to handle it either. I would wait for custom collision shapes, it will make it easier and more efficient.
IMO
Answers
You wouldn't happen to still have the demo, would you? Again, thanks guys!
Thanks,