Rotating Actors in Gamesalad

jblb2424jblb2424 Member Posts: 65
edited April 2012 in Working with GS (Mac)
Hey All,
Quick question, in my game i have an outline of a square made by individual circles, and inside is a single triangle. How can i make the circles that make up the outline of the box move around the triangle for the appearance that the box is rotating? Any help would be greatly appreciated. Thanks! :)

Answers

  • wormilwormil Member Posts: 127
    oooooo
    o ^ o
    o - o
    oooooo

    And you want to bind them to the edge of the triangle such that it binds to the left face, then the right face, then the bottom face? Can you draw what you want?
  • ZoytZoyt Member Posts: 374
    I think he's trying to make it so it looks like there are lights on the square. I've done some shallow research. I'll I a little deeper.
  • jblb2424jblb2424 Member Posts: 65
    oooooo
    o o Triangle is supposed to be in the middle...but the box rotates around the triangle,
    o ^ o Thats what i need to happen
    oooooo
  • jblb2424jblb2424 Member Posts: 65
    ooooooo
    o o
    o ^ o
    oooooo
  • jblb2424jblb2424 Member Posts: 65
    Gamesalad is messing my pictures up for some reason...>.>
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    The easiest way would probably be to use two separate actors. First, have a large actor with the circles drawn around its perimeter. The rest of the actor can have a transparent background. Next, put a triangle shaped actor in front of the first actor. Finally rotate the bottom actor (the one with the circles on it). Use the rotate behavior on this bottom actor.


    Hope this helps!
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