Anyone doing/planning a game with classic jRPG look?
scorelessmusic
Member Posts: 565
jRPG look being the familiar tiled style popular with japanese RPGs, along with anime-ish character designs and character icons. I know some game makers gravitate to this due to programs like RPGMaker etc and was wondering if there were any game makers in GS going in that direction.
Actually, older RPGs like Ultima also used tile-based mapping and sprite sheets. So it's not just influenced by the japanese game makers.
And more generally, anyone even attempting RPGs?
Actually, older RPGs like Ultima also used tile-based mapping and sprite sheets. So it's not just influenced by the japanese game makers.
And more generally, anyone even attempting RPGs?
Comments
Well, I was asking this because I am currently working on some tools that might come in handy for people thinking of doing such games. Right now I'm doing a game Map/Scene/Room Maker which allows a person to 'paint' with tiles to create the backdrops for their games, right on their mobiles.
I'm using this to tutor myself in the aspect of better game tile handling, in the hope that the various game ideas in my head will eventually see the light of day, and the greasy fingers of gamers. ^_^
I look forward to see what you come up with.
Can you export what you make on your mobile to a PC/Mac at all? Or do you just take a pic of the screen (as in home/on button combo) and email that to yourself?
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I hope to have a working prototype ready for public tryouts in a week. It will be modular releases, with different binaries for different scenarios (like one for country town, one for castles, one for caves etc...) since I want to simplify the Maker engine and not force it to do too much at one go, for now.
I'm not too sure if I'll be able to get this officially approved, or even be on proper legal standing to release it as a paid app (or suite of apps), but this is one of those passion-driven efforts and there should be no issues with me releasing it as free apps. I am hoping that maybe donationware is an appropriate model but as I mentioned earlier, it's going to be more like my gifts to people to help in their GS game making.
- arrays
- actor to actor communication
- bit storage and/or binary operators
@score: Are you making your tile editor within GS or a standalone Xcode project? Sounds like multiple mobile platforms so maybe even Appcelerator or PhoneGap? If Xcode, there is an O'reilly books book on iPhone 2D tile game programming.
I'd love to do a space RPG
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
@QS - I'd love to do a space RPG too! In fact, I already have a Trilogy idea which never was implemented. With GS, I have a fighting chance to do it now.
One step at a time. The main reason why I do my apps is because they will be of use to me. That's my primary benchmark. Then when I think it might benefit other people, I send it out for anyone to pick it up.
Be sure to make placement snap to the rounded pixel upon placement (i.e. X = 32, Y = 64...instead of accepting manual placement of X = 32.5, Y = 64.2).
It's not something that can't be done with Photoshop, but I hope it helps to speed things up for game makers like the community here.
I will be open-sourcing this one since my intentions from day 1 is to make it free. Hopefully, with community contribution here, we might really make some very powerful tools for future GS users and game makers, all based on apps made with GS.