Please, need suggestion on controls...?

bladeolsonbladeolson Member Posts: 295
edited November -1 in Working with GS (Mac)
My game is coming a long nicely, unfortunately the biggest issue I am having is the sensitivity of my controls. My game is in portrait mode and I am using the accelerometer to control left and right movement.....

drag is 60.

gravity 270
accel 500

accelerometer......
< -0.1 for right
> 0.1 for left

I have set the acceleration to :

max(275,min(460, 460*abs( game.Accelerometer.X )))

my jump is set to around .27 sec with acceleration of 2600

I am just finding it too darn hard to control in the game though. Any suggestions on a better setting to make it feel more smooth? What have others found works? I have played around with a bunch of different settings. It feels great on the keyboard but when loaded onto the phone it is so hard to play. the lag from left to right feels so long. I guess I mean it does not feel responsive on the x axis.

I would appreciate any ideas you guys have.

Comments

  • synthesissynthesis Member Posts: 1,693
    Accelerometers are notoriously tough to calibrate.

    I recommend you build some temporary buttons in your HUD interface and display your control values. Then as you play...use the temporary +/- button controls to change the various settings...such as gravity and drag and speed. make those buttons control the actual settings on the actor in real time. Then you can find the right combination of values while playing in the game using the accelerometer. Once it feels right...go back to your original version and change the settings and see how it plays.

    The 3-4 hour exercise to set up the temporary controls will save you dozens of hours in testing different combinations and save all that time compiling different tests.
  • bladeolsonbladeolson Member Posts: 295
    great idea. I tried that with a sliderbar I made to control the jump timing, but did not think of doing it for the other attributes. it would be pretty easy to set up and good way to test.
  • synthesissynthesis Member Posts: 1,693
    If it works for you...I recommend you to write a future post with a summary of your technique and post it as a "TIP:". Most people like tips and all of us read them.
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