optimizing your game question

benkhun21benkhun21 Member Posts: 19
edited April 2012 in Working with GS (Mac)
I keep running into threads and hearing this mentioned in various videos I have watched. Can someone please give a list on what is a big drain on device resources so us noobs know what to avoid. Also a shoot reason why behind it. thanks

I ll start.

Not spawning actors like bullets instead replicating it. ( as for the reason why, I am not sure) .. PLEASE LIST OTHERS BELOW

Best Answers

  • Braydon_SFXBraydon_SFX Posts: 9,273
    Accepted Answer
    Making sure that actors don't move, have unchecked "Movable"

    Timers can be a big drain on Ram.

  • JohnPapiomitisJohnPapiomitis Posts: 6,256
    edited April 2012 Accepted Answer
    If your talking about replicate behavior for the bullets, you dont want to do that because any of the replicated copies wont have collision detection. I think you mean recycle the bullets so your not constantly spawning and destroying them.

    Also anything that stays invisible, uncheck visible under its graphics attributes.

    Uncheck preload art on the actors that use different images.

Answers

  • benkhun21benkhun21 Member Posts: 19
    yes, recycle is the correct term.

    I am taking notes, thanks for the replies so far.

    Anything else u can think of?

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