optimizing your game question

I keep running into threads and hearing this mentioned in various videos I have watched. Can someone please give a list on what is a big drain on device resources so us noobs know what to avoid. Also a shoot reason why behind it. thanks
I ll start.
Not spawning actors like bullets instead replicating it. ( as for the reason why, I am not sure) .. PLEASE LIST OTHERS BELOW
I ll start.
Not spawning actors like bullets instead replicating it. ( as for the reason why, I am not sure) .. PLEASE LIST OTHERS BELOW
Best Answers
-
Braydon_SFX Posts: 9,273
Making sure that actors don't move, have unchecked "Movable"
Timers can be a big drain on Ram.
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
-
JohnPapiomitis Posts: 6,256
If your talking about replicate behavior for the bullets, you dont want to do that because any of the replicated copies wont have collision detection. I think you mean recycle the bullets so your not constantly spawning and destroying them.
Also anything that stays invisible, uncheck visible under its graphics attributes.
Uncheck preload art on the actors that use different images.
Answers
I am taking notes, thanks for the replies so far.
Anything else u can think of?