simple hit point to one actor question
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if I am spawning the same enemy actor over and over again, how do I tell GS to destroy only the one actor have 0 hit points.
What is happening now is when game.enemyhp = or (less) than 0 , destroy actor and they all get destroy. I only want the one actor to get destroy and not them all. Thanks in advance
What is happening now is when game.enemyhp = or (less) than 0 , destroy actor and they all get destroy. I only want the one actor to get destroy and not them all. Thanks in advance
Answers
How it works: When an enemy spawns, it has its own attribute. Its own attribute can't be changed by anything but itself. That way, when a bullet hits another, it changes THAT enemy to 0 HP and not any of the others.
Hope I could help!
I am still not clear on how u would go about it, since I want to keep the number of actors to a min, but have been recycle themselves. Any help would be appreciated