To avoid rapid shot.
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Hi, GS dudes.
I am gonna use "Cannon Physics Template" without rapid shooting. What I am trying is that Cannon can shot when the ball is reached on the ground. I have tried to figure it out, but couldn't do it. What should I change?
I am gonna use "Cannon Physics Template" without rapid shooting. What I am trying is that Cannon can shot when the ball is reached on the ground. I have tried to figure it out, but couldn't do it. What should I change?
Answers
when ball is fire change attribute to true
when ball overlaps or collide with ground (you have to make an actor), change it to false
in the cannon
wheh touch is pressed(what ever how you fires the ball ) and attribute is false
then fires