To avoid rapid shot.

gawakamygawakamy Member Posts: 109
edited April 2012 in Working with GS (Mac)
Hi, GS dudes.
I am gonna use "Cannon Physics Template" without rapid shooting. What I am trying is that Cannon can shot when the ball is reached on the ground. I have tried to figure it out, but couldn't do it. What should I change?

Answers

  • calvin9403calvin9403 Member Posts: 3,186
    make an attribute ball on air? bool false

    when ball is fire change attribute to true

    when ball overlaps or collide with ground (you have to make an actor), change it to false

    in the cannon

    wheh touch is pressed(what ever how you fires the ball ) and attribute is false

    then fires
  • gawakamygawakamy Member Posts: 109
    edited April 2012
    @calvin9403 I have no idea where I have to put these attributes exactly what you said. I have tried a couple of times, but failed all. Can you please give me more detail? Thanks anyway :)
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