Installing several different versions of gamesalad - Question
ccbx4321
Member Posts: 43
I think I've heard people mention it's possible to install different versions of gamesalad on the same machine (i.e. keep your old version 6.2, 7.0, etc.). I'm currently working under an older version so I don't screw those games up by updating.
I grew up on DOS and Windows (when it came about). The mac has been a more recent development (about 2 years) for me so I'm not sure exactly how the installs/directory structure works. When I installed game salad, I dragged it's package to the applications folder. Does it install other files on the hard drive it calls upon (in the Users/library or whatnot?) or could I simply rename the version of Gamesalad I'm working on now something like "Gamesalad v7x" and simply copy the newer version into the same directory (applications)? Could this be true also for older versions? I just want to get an exact explanation/someone-to-hold-my-hand so that I don't screw up all of my work by upgrading.
Thanks for your help,
Caleb
I grew up on DOS and Windows (when it came about). The mac has been a more recent development (about 2 years) for me so I'm not sure exactly how the installs/directory structure works. When I installed game salad, I dragged it's package to the applications folder. Does it install other files on the hard drive it calls upon (in the Users/library or whatnot?) or could I simply rename the version of Gamesalad I'm working on now something like "Gamesalad v7x" and simply copy the newer version into the same directory (applications)? Could this be true also for older versions? I just want to get an exact explanation/someone-to-hold-my-hand so that I don't screw up all of my work by upgrading.
Thanks for your help,
Caleb
Comments
The main problem areas are (or were for me):
1. The MoveTo behavior does not consistently stop at its target
2. Change Scene (preserve Scene) has been removed
3. Behaviors do not necessarily happen from the top down.
The solution to #3 is to use Timers to control the sequence of behaviors.
Before, you could do this:
Rule
When Touch is Pressed
Play Sound
Destroy Actor
Now, it is best to use a Timer to sequence it, like this:
Rule
When Touch is Pressed
Play Sound
Timer After 0.1 seconds
Destroy Actor