Recycling actors help!

PolarPolar Removed Posts: 35
edited April 2012 in Working with GS (Mac)
I am making a ninja pong game and i want to know how to recycle the actors as the have like random speeds so when it is recycled there will be a lot of actors with fixed speeds coming at the same time help!

Best Answer

  • stackpoolestackpoole Melbourne, Victoria, AustraliaPosts: 473
    edited April 2012 Accepted Answer
    firstly you make some actors that are going in the speeds -
    assign them a speed, normally you user the "move" or "accelerate" behaviours.

    to recycle you have to put your actors on the scene. After this, the actors hit another actor such as a "wall." or whatever you are using to hit the actors. when it does this you make a rule

    when "actor" overlaps or collides with "wall"

    [change attribute] self.positionX ... to ... [where you want it in X] e.g. [random(200)]
    [change attribute] self.positionY ... to ... [where you want it in Y] e.g. [random(200)]

    *so recycling just means moving the actor to a different position

    *this is basic as I do not know what your game will be like.

    OR you can watch this video.



    or



    Hope this helps!

    Sydney Swans 2014!!

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