How to publish the same App on Ipad Device
pinkio75
Member, PRO Posts: 1,216
Hi guys
I recently edited a couple of games for ipod but I'd like to do the sames for ipad;
I have already resize and test the project in GS for ipad resolution, but now i dont Know what to do...
my question is to know what to do exactly:
1) Do i need to create a new app with a new distribution profile and to start the process again?
2) Or is there a way to update the Iphone/ipod version already for sale and to add just the version for ipad?
Thanks.
I recently edited a couple of games for ipod but I'd like to do the sames for ipad;
I have already resize and test the project in GS for ipad resolution, but now i dont Know what to do...
my question is to know what to do exactly:
1) Do i need to create a new app with a new distribution profile and to start the process again?
2) Or is there a way to update the Iphone/ipod version already for sale and to add just the version for ipad?
Thanks.
Best Answer
-
JohnPapiomitis Posts: 6,256Theres currently no universal binaries, so youll have to set up a new app.
Answers
Thanks
So i will make a new app.
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮
Use this for resizing your current project. It will take much less time than recreating the whole thing in iPad size
Do I need to link the apps in the provisioning profile?
Thanks
It's not an error. You have to make a completely separate app, which means you'll have to choose a new name. The most common iPad name change is "whatever HD". So, if your app is Angry Birds, make a new app called Angry Birds HD.
I'm releasing my app for both iPad and iPhone/iPod, and I've already submitted the iPad version with the name [appname]+HD. So while it's in review, I figured I'd make the iPhone version. I understand I will need to make a whole new app in iTunes connect, and I guess that means a new bundle ID also. But since my app is a pay app, will users who buy the HD version be able to download the iPhone version as well, even though it's a completely separate app? Or would they have to pay again for it?
If there are universal builds available with GS, customer will be able to pay once, and get both iPhone, and iPad version (as one app).
Final thing -- am I correct that a new bundle ID will need to be created?